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GLTF/GLB Viewer

View GLTF and GLB 3D model files instantly in your browser

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What is a GLTF/GLB File?

GLTF (GL Transmission Format) is often called the "JPEG of 3D" - it is the standard format for transmitting 3D content on the web. Developed by the Khronos Group, GLTF efficiently packages 3D models with PBR materials, animations, and full scene descriptions. GLB is the binary container version that bundles everything into a single file.

GLTF/GLB files are commonly used for:

  • Web 3D and interactive experiences
  • AR/VR applications and immersive content
  • Game development and asset pipelines
  • Product visualization and configurators
  • Digital twins and simulation

GLTF/GLB Viewer Features

  • PBR MaterialsRenders physically-based materials with metallic-roughness workflow
  • AnimationsPlays skeletal, morph target, and keyframe animations
  • Interactive 3D ViewRotate, zoom, and pan with mouse or touch controls
  • Wireframe ModeToggle wireframe to inspect mesh structure
  • 100% PrivateFiles processed locally with WebGL - never uploaded

GLTF/GLB Viewer FAQ

What is GLTF?

GLTF (GL Transmission Format) is the standard file format for 3D content on the web, developed by the Khronos Group. Often called the "JPEG of 3D," it efficiently packages geometry, PBR materials, textures, animations, and scene data into a compact, web-friendly format.

What's the difference between GLTF and GLB?

GLTF is a JSON-based format that can reference external binary data and texture files separately, while GLB is the binary container version that packages everything (geometry, textures, materials) into a single file. GLB is more convenient for sharing and web delivery.

Does it support animations?

Yes! Our viewer supports skeletal animations, morph targets, and keyframe animations embedded in GLTF/GLB files. Animations are detected and played automatically when the model is loaded.

Does it support PBR materials?

Yes! GLTF uses physically-based rendering (PBR) with the metallic-roughness workflow. Our viewer renders base color, metallic, roughness, normal maps, occlusion, and emissive textures for accurate material representation.